Joined in with a team doing a platformer with a 4-colour palette for an online Game Jam centered around the original Game Boy (i.e, make the best game you can within the limits). Threw together a gas-ghost monster for the protagonist to fight in his hallucinogenic dream.
I might've taken over the white board in a hostile takeover. I have zero regrets.
(Thanks for the non-potato picture, Tristan!)
Update: There are more bunnies on the board than when this picture was taken. I wonder how long it'll be until they are erased? I give it until the Open House this weekend. [The board is in the SNHU Game Lab]
I was told via a friend that this dress looked very similar to a "traditional indian outfit"-- it was pretty hilarious seeing the reaction when I mentioned it was made entirely out of cake and sugary decorations.
It was a pretty small con, but turned out to be a surprising amount of fun! They even had a Fix-It Felix Machine (which doesn't get more awesome). After meeting Richard Horvitz, I did a little bit of a tribute:
Redesign lowered down to 6 frames; original run cycle was 18 and was a little too smooth-- looked like she was rollarblading.
The torso and head are animated separately; the missing arms are also a separate object to hold guns.
My robot proposal (we have to choose one for modeling) shall be one of the mouse-resembling ones, I believe (vs. the previous batch of robos)-- simply due to the sheer factor it's just intricate enough to still be semi-adorable.
Bonus - Making significant progress on the Machine Gun Magical Girl redesign!
Drew whilst in the car in near-pitch black darkness (because New Hampshire doesn't believe in street lights) on a borrowed sketchpad after a day well spent in Boston for the Festival of Indie Games. Redesigns on the mind for a certain 2D magical girl.